The single biggest drop in proficiency rates for a single category also came from Perry Township in their ELA scores, which went from 44% last year to 39.7% this year. In math, the district went from having a rate of 40.2% proficiency last year to 39.7% proficiency rate this year. Perry Township schools saw its proficiency rates dip slightly in all three ILEARN categories and was the only district in Marion County to not see increased math proficiency rates. Speedway schools and the Franklin Township Community School Corporation were the only Marion County districts that topped the state's average of 40.9% of students at or above proficiency standards in math and 40.7% of students at or above proficiency standards in English language arts. “We will continue to examine our data and our practices in order to positively impact learning for all students we serve.” “We know that gaps in our students’ academic outcomes still exist by race and income, and overall levels of proficiency must continue to improve,” the statement said. Statewide ILEARN 2023 results: Indiana students make little progress toward post-pandemic learning recoveryĪ spokesperson for IPS told IndyStar that while the district is encouraged by this year’s results, they know there is more work to be done. The county’s largest district in terms of student population, the Indianapolis Public Schools district, saw its English scores stay virtually the same while its math scores increased by 1.6 percentage points. The district increased by 2.5 percentage points in its ELA proficiency scores but also saw that same percentage increase in its combined ELA and math category score. Speedway is also the smallest district in Marion County, with an entire student population was around 1,800 students last school year. Speedway schools continue to be the highest-rated district in terms of proficiency rates across all three main ILEARN categories, according to the results, which were released Wednesday. The statewide ILEARN results, which showed slight learning gains in math but slight decreases in English language arts, were also reflected in Marion County’s 11 school districts.
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When sportswriters claimed that the Navy pilots could beat the New York Yankees, who won the 1943 World Series, Babe Ruth was invited to orchestrate a War Relief game to be remembered.Īfter Pearl Harbor was bombed, America faced a severe pilot shortage as factories rushed to crank thousands of warplanes. Louis Cardinals, the Cincinnati Reds, the Detroit Tigers, the Philadelphia Athletics, and a host of other big-league teams. In 1943, the Cloudbusters attracted a star-studded roster of Major Leaguers who had played for the New York Yankees, the St. The Red Sox teammates were in their 20s when they played for a US Navy Pre-Flight baseball team based in Chapel Hill, known as the “Cloudbuster Nine.” Growing up in North Carolina, I was intrigued by a sepia-toned picture of my father as a child, receiving batting lessons from Boston Red Sox hitter Ted Williams with his shortstop Johnny Pesky. Courtesy of The United States Navy Pre-Flight School, University of North Carolina Photographic Collection #P0027, The Wilson Library.ĭuring World War II, baseball not only boosted the national spirit, America’s pastime whipped soldiers, sailors, and pilots into fighting shape for combat. Top Image: Young batboy, Jim Raugh, getting batting instructions from Ted Williams and Johnny Pesky at the US Navy Pre-Flight School in Chapel Hill, North Carolina, 1943. Unfortunately, the wait time to find other players of your level could be really extreme. It would be nice if you could only play against people of your level, but any kind of communication or team work can significantly increase your capability. The matchmaking seems to TRY to put you with players of similar level, but does better at some times of day (busy times, presumably) than when there are less games available. I think that's an issue with the numbers of servers/people playing. Unclekulikov 10:09, Febru(UTC)ĭoes anyone else feel that the levels should play with others of the same approximate level? I mean that back when i first started playing multiplayer i would get stuck in a game with level 40 - 60 which doesn't exactly make the experience fun or fair since players become stronger the higher the level they are and i would be destroyed because somebody would have all maxed out guns. Whether those should be additional pages, or tacked onto the actual pages, I am not sure of. We also need Multiplayer Specific weapon details, similar to the multiplayer necromorph notes. Once more games have multiplayer, the Multiplayer page should be made into a hub with general information and disambiguation directories to the specific games' multiplayer. Since it is only present for one of the games, we can get away with the Multiplayer page redirecting here. This is a good temporary setup reflecting the nascent multiplayer in Dead Space 2. While Tassin was in the area of that work on September 5, 2016, he struck one of the pipelines with his marsh buggy and caused the oil spill. According to court documents in Tassin’s case, after GREAT LAKES stopped complying with One Call requirements, a GREAT LAKES employee instructed Tassin to use his marsh buggy to dig near pipelines, despite that digging not being in NOAA’s approved plans, and without GREAT LAKES getting approval from any pipeline companies that it was safe to dig. 21-cr-8, and he pled guilty as charged on Maand is awaiting sentencing. James Tassin, the subcontractor working for GREAT LAKES who operated the marsh buggy that physically caused the spill, was charged in a separate criminal case, No. GREAT LAKES admitted that it violated those two laws by failing to alert pipeline companies about continuing work near their pipelines for several months leading up to the oil spill. In the plea documents, GREAT LAKES admitted that in its contract with National Oceanic and Atmospheric Administration (“NOAA”), GREAT LAKES was responsible for locating all pipelines in the area of the project and complying with the federal Pipeline Safety Act and the “One Call” system created by the Louisiana Underground Utilities and Facilities Damage Prevention Law. The spill took place on September 5, 2016, on the edge of Bay Long near the Chenier Ronquille barrier island, which is east of Grand Isle. Evans announced that GREAT LAKES DREDGE & DOCK COMPANY, LLC (“ GREAT LAKES”), a Texas company, pled guilty on June 15, 2021 to violating the Clean Water Act in connection with an oil spill in 2016, and agreed to pay a $1 million fine and additional restitution to be determined by the court.Īccording to court documents, GREAT LAKES admitted to negligently causing the discharge of a harmful quantity of oil into a navigable water of the United States, in violation of the Clean Water Act. NEW ORLEANS – United States Attorney Duane A. initial compatibility with WoWs 0.11.2. temporary removed until they're updated: Names of ships in Russian, few custom ports, Normal ship names (CN sever only), few custom flag mods, Enlarged Battle Timer & Capture Timer, Majority of the Full Packages mods, Carousel extended, Battle timer, Team HP bars, Banner switcher / Campaigns in port / Lootbox collecting & opening, Ship Management, Side Panels by AutoSpy, Session Stats updated Banner switcher / Campaigns in port / Lootbox collecting & opening updated Camouflage Filters & Save/Load signals Once you download Legends to your mobile device, youll be just one step. updated Transparent unobtained achievements World of Warships: Legends is the premier massively multiplayer online naval. Prevent hacking and protect your account with tools that make your online experience safer than ever, including security service keys tied to your mobile phone number that allow for fast account recovery in the event that your account is. updated Gun calibers in millimeters and Improved personal account tools provide you with increased security, including optimized password and login resets, and account recovery. initial compatibility with WoWs 0.11.1.0 Endings Guide: the Endings page covers all the possible Endings that you can get in your playthrough, and how to get them.New Player Help: find helpful information and things that you should know before you play the game.Combat: the Combat page features information regarding basic and advanced combat mechanics of the game.Spells: the Spells page covers all available Spells in the game, you can find the different type of spells and how to get them.Quests: you can find all available Main Quests and Sub Quests available in Hogwarts Legacy.Collections: the Collections page lists down all the available collectibles in the game.Game Progress Route: a summarization of objectives and important items to find in the main campaign of the game.Hogwarts Legacy Interactive Map: view the interactive map to find all locations of the different collectibles, locations, and more. Here, you can find important details and guides that will help you uncover all secrets that can be found in Hogwarts! Helpful Pages for Hogwarts Legacy The Walkthrough will include vital information about Equipment, Items, Enemies, Bosses, and NPCs that are encountered throughout the game. Walkthrough and 100% Guide for Hogwarts Legacy covers a detailed step-by-step guide for the main story of Hogwarts Legacy. Strangely enough, I noticed that he's not listed as a voice-actor in the end credits.Ĭompared to Gunner Wright's Isaac Clarke (and I'm not dissin' at all) "Classic" Isaac had a deeper and fairly projective voice, and ever since the first time I pulled RB while standing over one of those gleefully smashable green crates, I became convinced that Schofield had in fact voiced Isaac Clarke, almost completely uncredited. I realized shortly after the opening sequence that the ill-fated Johnson bore a strong resemblance to him (at least, in my mind) but didn't sound anything like him. When I played Dead Space for the first time and I saw his name in the opening credits as an actor, I kept an ear out to try and figure out who it was he played, as I was fairly familiar with his voice at this point and I always try to listen out for familiar voices. This is my first time logging into the Dead Space Wiki community, so I'd like to open by saying thank-you to the contributers and the administrators for taking the time to list the plethora of information available on this wiki.īefore Dead Space came out, I watched the dev-diaries over my XBOX and became familiar with some of the faces of the staff behind the game, noteably Schofield, the game's executive producer. After escapting the vortex, hang out at the edge of the platform so you can easily avoid the skulls moving out in a straight line. The longer you wait to get out of the Skull Vortex, the more difficult it will be to get out without getting hit. As soon as you can, try to find a gap in the vortex that you can pass through without getting hit by skulls. PRO TIP: Try to hang out in the 'middle ring' section of the platform when this goes off. Players that are hit by a skull will take a high amount of damage. Upon reaching the center of the platform, the skulls will fly back towards the outside edges of the platform but this time in a straight line path. These skulls will vortex themselves to the center of the platform. Malthael will summon many skulls on the outer edge of the platform. In addition, Malthael stops using Death Fog and Soul Nova. Malthael retains the following abilities from Phase 1: You will know the transition has occurred once Malthael begins using a slightly different ability set. This transition usually happens at after dealing 25% damage to Malthael's health. Unlike other multi-phase bosses, Malthael does not stop combat with a cutscene to trigger the next phase. The orbs deal heavy damage and you can die quickly if you are not careful to dodge the orbs. PRO TIP: If you are a Melee class or have a build that requires you to stand in Melee range, be very careful with this ability. Players in the Death Fog will take heavy damage over time until they move out of the Death Fog. Malthael will periodically summon a Death Fog and slowly moves around the platform. Any players hit by charge will be knocked back and take a small amount of damage. Malthael will target a random player and charge at them. This ability is typically used before Malthael uses the next ability, Charge. This ability also gives Malthael a chance to reflect projectiles. Any players standing inside of the ring will take damage. Malthael will surround himself with a gret colored ring. Upon beginning the event, players will be teleported to the south side of the platform and Phase 1 begins.ĭuring Phase 1, Malthael has only a few abilities that he will challenge players with. There are two Health wells available to players on this encounter, one on the West and the other on the East side of the circular combat zone. Malthael is a 3-phase encounter that challenges players with a multitude of abilities that players will need to pay attention to. In recent years we have launched the mobile version for both IOS and Android, so you can now take the Fishing Planet experience with you wherever you go. And we're about to make waves in open waters too! □ Today, you have the incredible choice of 25 stunning destinations across the map – North America, Europe, South America, Africa and Asia. We've put extra care into cultivating our fish, ensuring they're hanging out in all the right spots, just like they would in the real world.įrom humble beginnings with only US lakes and rivers, we set our sights on becoming a global fishing haven. We've been working hard behind the scenes, fine-tuning every aspect of the game – the physics, the graphics, and the intricate fishing mechanics. Over the years, we've spread our love for fishing to various platforms – PlayStation, Xbox, iOS and Android. Guess what? It's that special time of the year again – Fishing Planet's anniversary celebration is here! □ Can you believe it's been 8 amazing years since we cast off into the gaming world with Fishing Planet on Steam?įrom the very beginning, we had a clear mission: to bring the joy of fishing straight to you, no matter where you are. (although only short term, till the subs go after the CVs, but in random battles you just cannot rely on your team-mates, so ). This is short term thinking, but how much teamwork between CV and DDs do hope to expect in random battle? Potential for lots of frustration if CVs didn’t hunt / DDs didn’t hunt together with CV, and CVs are left at the mercy of submarine hunting. If a submarine can still dive, you still have to rely on a DD to be near to kill him off, so it wouldn’t be the most profitable tactic for CV players. Submarines feel like a gimmick, and when (like in the majority of games) your DDs are gone first 3 minutes, smart and patient submarine play seems very disruptive to the rest of the players experience. Even for an arcade game, that would be pretty far from realism, but then again a WW2 era submarine should not cruising around, keeping up with BBs running at full speed. |
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